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Showing posts with label environment design. Show all posts
Showing posts with label environment design. Show all posts

Saturday, December 28, 2013

Minions of the evil King

Here is another piece of my BFA final project
These are the basic sort of minions every evil Lord should have, horsemen, basic grunts, sorcerers, stealthy archers, gladiators, and giant slobberknockers!

Saturday, May 11, 2013

PleinAir Studies: Volume 1




Today I did a lot of plein air painting. I worked in watercolor. What I am trying to do is get composition, value, and color design out of this (all of which are a bit unsuccessful in each of them, oh well)

Tuesday, February 12, 2013

Art of Pwned


Here are some of the better concept pieces I did for the student film. Most of the props were done in collaboration with other students. So many in fact, it would be hard for me to actually name them all (I am all about taking it easy). And, as you can see, I mostly worked on the couch.
The environment itself was fun to do. Having the layout planned, as well as having the props already designed made it a relatively easy task compared to pulling the whole piece out of thin air.

Thursday, December 13, 2012

Nifelheimer

I worked a bit on this, there are some areas  (cough cough the back) that i probably should have pushed further, but I feel it came out pretty awesomely.

Saturday, November 10, 2012

Nifelheim

This is an environment piece I started working on yesterday and today, I like how it is coming along so far. I hope you all dig!

Tuesday, March 13, 2012

Trees of Oz


I was doing some tree sketches and some of them came out quite appealing, I like the Seussish (try saying that) look to them. These were done mostly for shape exploration purposes. I think Oz would have some interesting trees like this.

Saturday, March 3, 2012

Ding Dong the witch is dead


(repetition allows each of these houses look as though they belong in the same town)

In these studies I explored the various shapes and diversity among the Munchkin homes in the Munchkin village. The color scheme follows that of the citizens and their shapes are based loosely off of farm equipment. If I were to take this further I would go in and detail the interior and exterior of each house.
It is also important to note that after I come up with one simple design through silhouette studies, I base a majority of the other designs close to the first one.

There's no place like Home

(silhouette studies are an important preliminary step)

Dorothy's house was pretty fun to do, I figured I would go for a very simple style for presentation that focuses more on shape design instead of detail. When designing and environment I feel it is important to work out the architecture and other structures first, then worry about where they are placed in the composition. Now that I have the basic idea of the house, I will base a three dimensional design off of the silhouette.