Drawing inspiration from "Lilo and Stitch" and Final Fantasy, I created the devilish "Mountain Elfs". When I had originally began working on this project, my intentions were to make the Legend of Weyland into a sort of video game. With these guys I designed them in a few varying shapes and poses, as well as designing a larger "Big Bad Boss" for them. Perhaps I will touch up on some of these guys and bring them to a complete finish in the future.
Thursday, January 2, 2014
Saturday, December 28, 2013
Minions of the evil King
Here is another piece of my BFA final project
These are the basic sort of minions every evil Lord should have, horsemen, basic grunts, sorcerers, stealthy archers, gladiators, and giant slobberknockers!
Tuesday, December 17, 2013
Volsungsaga: Gram
In my variation of the story, Nidud, places his own soul in the sword, causing it to become twisted and evil. Weyland will eventually have to face the decision of either destroying his greatest possession, or allow the evil king to remain immortal and grow in power!
Saturday, December 14, 2013
Volsungsaga : The main three
So I am going to post some of my BFA show onto my Blog, I hope you all enjoy it! Today is the silhouette studies of the three main characters, Weyland, Bodvild, and Nidud respectively.
Thursday, October 31, 2013
Saturday, August 10, 2013
Shadow Shade the Shadow-mancer of Shadowfellhafenheim
Yeah, so I was doodling this afternoon, and I came up with this guy. He is awesome because he likes "Mint chocolate chip" ice cream, and that kind of ice cream is the best.
Labels:
art,
Character Design,
color,
design,
entertainment,
horror,
sketch,
Studies
Wednesday, June 12, 2013
Simon Belmont vs First Boss Bat thingy (WIP)
I have been working on this piece for a while now, and am still trying to figure out how I want to compose my elements. I guess the next problem is figuring out what all of my elements are, I need to throw a candle or torch in there somewhere.
I am liking how the characters are looking though, they are coming along sweetly.
I am liking how the characters are looking though, they are coming along sweetly.
Labels:
art,
Character Design,
classic,
design,
entertainment,
popular,
retro,
shape,
sketch,
Studies,
vampire,
video games
Saturday, May 25, 2013
Slow Chop
Generation One - Potential project Idea
I suddenly had the impulse to start redesigning Pokemon more to my style. I don't know if I want to do all 150, but here are the starters.
On another note...
This one was "Jigglymander", I was going to doctor this image up and make it look more legit, but the idea at the time felt... well, stupid. The funny thing is, this sketch captured more of what i wanted to do in the "Likibasaur" picture.
Pokemon Fusion - Likibasaur
I decided to jump in on this "Pokemon fusion" thing and made "Likibasaur". pardon the roughness of this, I did it mostly for fun.
Monday, May 13, 2013
Forest Sprite
Saturday, May 11, 2013
PleinAir Studies: Volume 1
Today I did a lot of plein air painting. I worked in watercolor. What I am trying to do is get composition, value, and color design out of this (all of which are a bit unsuccessful in each of them, oh well)
Thursday, April 18, 2013
Wednesday, April 17, 2013
Captain Anthony Rogers
Labels:
Buck Rogers,
Captain,
color,
design,
entertainment,
Figure,
Gesture,
portfolio,
retro,
Sci Fi,
space opera
Tuesday, April 16, 2013
Buck Rogers' Space Blaster
Labels:
blaster,
Buck Rogers,
color,
design,
entertainment,
Gesture,
portfolio,
props,
retro,
Rocket Gun,
space gun,
space opera,
Studies
Tuesday, March 12, 2013
Stewardess?
Labels:
art,
Character Design,
color,
design,
entertainment,
Figure,
Gesture,
girls,
retro,
shape
Wednesday, February 27, 2013
Vampire Babe
Labels:
art,
Character Design,
design,
entertainment,
Figure,
Gesture,
girls,
Monster,
portfolio,
vampire
Tuesday, February 12, 2013
Art of Pwned
Here are some of the better concept pieces I did for the student film. Most of the props were done in collaboration with other students. So many in fact, it would be hard for me to actually name them all (I am all about taking it easy). And, as you can see, I mostly worked on the couch.
The environment itself was fun to do. Having the layout planned, as well as having the props already designed made it a relatively easy task compared to pulling the whole piece out of thin air.
Labels:
art,
color,
design,
entertainment,
environment design,
house,
layout,
props,
shape
Subscribe to:
Posts (Atom)





















